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Overview

My work sits at the intersection of artificial intelligence and 3D computer graphics. I focus on how machine learning can accelerate and augment traditional graphics pipelines — particularly mesh simplification, geometric processing, and AI-driven 3D content generation. I'm drawn to questions about how digital geometry and learned models can co-exist in production-grade rendering and content workflows.

Research focus

  • AI-driven creative workflows for 3D content generation.
  • Machine learning for graphics pipelines — automating UV mapping, NPR techniques, and modeling workflows.
  • Human-computer interaction in immersive environments.

News

  • Jan 2026🎉Joined the DCXR Lab at George Mason University, advised by Dr. Craig Yu.
  • Aug 2025🎓Started Ph.D. in Computer Science at George Mason University.
  • Feb 2023💼Joined Paychex as a DevOps Engineer.

Research Areas

AI for 3D GraphicsMesh SimplificationGeometric ProcessingML for Graphics3D Content Generation

Others

Performance Analysis of 3D Mesh Simplification Algorithms: QEM vs. Vertex Clustering on CAD and Organic Models

Performance Analysis of 3D Mesh Simplification Algorithms: QEM vs. Vertex Clustering on CAD and Organic ModelsNEW

Ahnaf An Nafee
CS700 — Research Methodology in Computer Science, Course Project 2025
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